package com.terrynoya.fight.system.camera
{
	import com.terrynoya.geom.MVector2D;

	public interface ICameraItem
	{
		function get position():MVector2D;
		function set position(value:MVector2D):void;
		function get cameraPos():MVector2D;
		function set cameraPos(value:MVector2D):void
	}
}